![]() ![]() This glitch happens because of Halo: Reach's camera/player position system. (optional) you can turn the spartan while flying and still continue flying, but if you turn back to monitor mode you will stop moving. ![]() Go into the teleporter and when exiting the teleporter, your monitor will fly extremely fast out of the teleporter and back to the big object.In Edit Mode spawn or grab anything big, eg Coloseum wall, etc.In Edit mode, spawn 2 two way nodes that are far apart from each other.There is a variation of the teleporter launching glitch with two way nodes. You will be launched out at an incredibly high speed. When exiting the receiver teleporter, press Up on the D-Pad to go back into player mode.Hold down the left trigger (default controls) to speed the monitor up, and enter the teleporter.In edit mode, grab any item, preferably a small item like a crate or cone, which would easily fit through a teleporter.Do not use two-way teleporters, as this glitch will not work. In Forge mode, spawn a teleporter sender and receiver node.This glitch makes the player launch out of a teleporter at an extremely high speed. The teleporter launching glitch is a glitch that can be performed in Halo: Reach. ![]()
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